by Máté Varga
The above work, made of shades of gray, is a symbolic and multidimensional work. It depicts a robot-like figure carrying an enormous multi-story object on its back. This picture evokes the mythological Atlas carrying the world on his shoulders. However, we are not dealing here with Atlas, but with a character deeply integrated with his luggage and what he carries. It is also not the world, but the building (or integrated buildings) – there are stairs, air conditioning, ladders, pipes. In a word – a block of flats or pieces of an inhabited city.
The artist says about the work: “A single block carries many houses and many lives. It is a carefully fabricated construct balancing on the timeline. ” Graphics are therefore a symbol of an apartment block or a city in which many lives inhabit, many time axes intertwined with each other. Above all, however, it shows a great burden and responsibility rests on the environment in which people develop and live.
3D artist / videographer
“The topic of fabricated realities, games and a Second Life is still a big inspiration when I create, combined with the urban environment around us, the growing, living cities and the fight with nature.” – Varga Máté
Freelance 3D artist, videographer. He studied Media Design at the Moholy-Nagy University of Art and Design in Budapest. He already knew in high school that he would be involved in the field of 3d design, which he indeed specializes in today. Apart from company projects and orders, he also creates digital art full of artistic concepts. Varga Máté values the latest digital technologies, explores them and uses them in his work – both in projects for companies and in his digital art works. He is a fan of games and VR technologies, which he also uses in his work.
His artistic projects mainly combine topics such as the future urban environment, science fiction and post-apo. He is particularly interested in the life of the city as a living organism that grows, dies, transforms and produces meanings. This combines with technological thought and creates a dialogue between the robotic and natural worlds. In his works, the story is told by solids – complex, fantastic buildings and robotic creatures.
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