Born in Krakow, Poland. A graduate of the Faculty of Exhibition Design at the Polish Academy of Fine Arts (PLSP), she completed her studies at the Painting Studio of Prof. S. Tabisz and the Lettering Studio of Prof. W. Regulski at the Academy of Fine Arts in Krakow.
In May 2004 she defended her diploma at the Faculty of Graphic Arts. Awarded the Rector’s Medal of the Academy of Fine Arts. Graduate of the Heatherley School of Fine Art and the Prague School of Photography, as well as the Ericsson Collage Vancouver and the Cracow School of Styling and Make-up Artystyczna Alternatywa.
She has participated in many exhibitions, including: Palace of Art group exhibition 2004 Gallery Kwadrat group exhibition 2006 Nova Gallery London solo exhibition 2010 ArtFine Berlin group exhibition 2011. Winner of competitions such as: Neofashion Jamboree, Art School in Vancouver and Artistic Alternative in Krakow: Neofashion Jamboree, Best Stylist 2015 according to Elle and Answear magazine, Project Packshoot G-Star.
Polish digital photographer. She is self-taught and has been creating for over 10 years. Her work is divided between photomontage and traditional digital or silver photography. She works primarily in black and white, although her colour photographs are also published.
With the unusual, sometimes even whimsical juxtapositions evident in her montages, she transfers viewers to fantastic, mysterious worlds. Her surreal images are also reflections on the world we live in. The works in which she can give vent to her imagination show – as if in a distorting mirror – a slightly different, curved reality full of remarkable flying elephants, but also beautiful flora. Her passion is photographing and immortalising trees, to which she pays a lot of attention in her work. However, she also takes pictures of landscapes, nature views and architecture.
About her work she says: “Photography is a part of my life that I really respect. It makes my imaginative visions free and makes a silent dialogue between me and viewers. It’s a crutch and fullness in my adult age. It’s a way of watching the world that surrounds me.”
graphic designer / new media artist
Graphic artist working strongly in the combined fields of art and technology as well as cyberculture. Deeply involved in the latest forms of new media art. Her latest AI Collection Boundary States presents creative images generated through the artist’s collaboration with a programme that applies the power of artificial intelligence (AI) based on a text-image model.
The process of creating artwork using AI begins with a command containing a sequence of words and data. The artist then makes a series of decisions determining how and in which direction the generated image should develop. After a succession of generation sessions, the creator selects a preliminary image that goes into graphic processing. One final artwork may consist of dozens or even hundreds of generated images, as well as many hours devoted to fine-tuning the final artwork using a graphics programme.
Dominci attempts to harness the power of this remarkable invention – artificial intelligence – to explore new worlds and expand the boundaries of creativity. In her collections, you will find a variety of creatures, imaginary landscapes and images depicting the relationship of man to the known and unknown world. The artist discovers themes of life and death, as well as liminal states. In an almost aesthetically pleasing way, she presents massacre images. Her art takes on apocalyptic aspects and even refers to religious beliefs.
The entire collection is a journey between the human capacity of the brain (input) and the computational power of the machine (output) culminating in an extraordinary creative performance.
1 792 x 1 024 px
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2 048 x 1 152 px
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1 792 x 1 024 px
0,21 ETH
painter and digital artist
Estera Tajber is a Polish artist established in France since 2000. She studied at the School of Fine Arts in Krakow and perfected her taste for performance, video, design and fashion at the School of Fine Arts in Paris. Her performances and installations have been exhibited at the Centre Georges Pompidou, the Palais de Tokyo and in numerous cultural institutions.
Estera Tajber develops a conceptual artistic practice through a wide variety of media: performances, site-specific installations, videos, sounds, texts, choreographies, scenography, paintings, drawings, NFT’s, graphic design and photography.
Constantly adopting new forms, her work deals with the relationship with time, notably by inviting the spectator to a moment of pause. The latter is integrated into these poetic stagings and is an integral part of these works. Through these creations, Estera Tajber reaches a wide audience and creates a more intuitive relationship to art, outside of conventional settings and places. It is a response to a mode of consumption specific to the contemporary world which isolates the individual more and more in virtual universes.
The artist’s recent productions are immersive journeys in the form of audiovisual performances and interactive installations. Estera Tajber creates situations of expression in which she stages herself. She chooses to give time to time during these events, these choreographies are based on duration, length and precision of gesture. Estera Tajber breaks the boundaries between the real and virtual worlds by giving the impression of a beautiful escape during which the spectator finds himself in a space outside of time.
Travel with Estera is a large, long-term project involving many different performative activities, video arts, and curatorial NFT art drops initiated by artist Estera Tajber. The artistic concept challenges emotions resulting from contradictory stimuli, double perception and subtle ambiguity. It offers training, re-education of our sensitivity, in order to learn to recognize semantic nuances anew. In a world filled with constant information, she proposes, through her work, a break in the current, a moment of pause, a sphere of lightness available to everyone. She would like travelers with the Travel with Estera agency to experience new feelings – disturbing but poetic. Thanks to the engaging and interactive form, referring to primal emotions and all the senses, the participant can experience deep moments.
painter
Krzysztof Musiał born in Słubice, Poland. Graduate of the WSSS in Poznań in 2001. Obtained a diploma with honours in Painting under Prof. J. Świtka and an annex in Wall Painting under Prof. M. Łubowski. In addition, 2003 graduate of the Faculty of Artistic Education at the Academy of Fine Arts in Poznań. He works as an instructor of drawing and painting at MDK No 2 in Poznań. He has also taught painting at Collegium Da Vinci in Poznań. Participated in more than a few dozen individual and collective exhibitions.
His painting centres around capturing the reality that is next to each of us. He devotes his attention to relationships, to accidental situations which at first glance are insignificant, but which ultimately turn out to be interesting and can say a lot about the human condition in the contemporary world. Musiał focuses on the moments that fill life, which we pass by indifferently.
digital artist / illustrator
Max Mitenkov is a Minsk-based illustrator and artist. He studied advertising design at Minsk University. He became interested in illustration on his own and decided to educate himself in this direction. He started working as a freelance illustrator in 2005. His works have appeared in advertisements, publications, and on book covers, including those of HarperCollins Publishing House. In 2012, he received the Special Jury Award at the 6th SICAF’12 International Digital Cartoon Contest, Seoul, Korea. He has repeatedly participated in exhibitions, the most recent being the European art fair NFT Crypto Art Island.
In his artworks, he expresses his vision of the world through an atmosphere of surrealism. The post-apocalyptic motif recurs more than once in his works, emphasized by the gray color palette, which he also uses frequently. The artist strongly focuses on the mood that emanates from his works. Often it has a vanitative character.
graphic / visual artist
Greek artist raised in the wilderness of Crete. She studied and graduated in Athens with a degree in Graphic Design and Visual Communication. She currently works in Berlin, which inspires her to create more illustrations. Her circumstances growing up made her a nature lover, but she has always been curious about the craziness of urban life. She is inspired by the environment she lives in and the emotions that surround her. For her, illustration is a way to express her dreams and feelings in a surreal way. She likes to create faces and figures, focusing more on their different emotions and expressions. Katerina’s paintings never run out of colours, as she has learned to live in colourful cities with a strong multicultural character. Her works can be described as psychedelic and definitely surreal.
“My aim is to capture as much emotion as possible in a way that makes the viewer notice the image for a few minutes. Through my paintings I want to evoke positive emotions, but sometimes I like to evoke a mysterious absurdity.” – Katerina Fotaki
visual & 3D artist
Artist originally from Saudi Arabia. He has completed the Computer Graphics Master Academy course, as well as courses at Gnomon Website. He has been working in the NFT art industry since 2019. His art concentrates on visualizing mechanical robotics objects. The hard metal surface of the objects he creates is important in his work. His projects are primarily explorations around the creation of robots and high science fiction, as well as mechanical parts for cyborgs and other characters.
His art is inspired by the work of real engineers in robotics and CNC (Computer Numerical Control). With his knowledge of 3D software, he is able to create futuristic constructions with amazing designs. To achieve this, he spends a lot of time researching and learning.
Romanian artist graduated from the art school in Orader. He is involved in digital art and has been interested in 3D programs since the age of 12. He is inspired by everything around him, the world itself, but also by how it is seen by others. Through his works, he tries to express the emotions that he feels at the moment of creation. Recently, he has been creating darker and more abstract art, reaching back to its roots. His works, apart from technical excellence, also radiate a wide-ranging mystery. It is felt that the artist rethinks the entire concept of his work before it is created, perfectly weaving hidden threads and secrets. Although he is a young artist, he perfectly combines a complex message, intuition and technical skills, creating unique works of art.
His goal is to make his works thought-provoking, a certain experience, and to influence the viewer and his emotions. About how he creates and what he feels then, he says: “I feel an infinite catharsis during the creation that elevates me, gives me a wings and it’s pushing me from what is ordinary and average.”
digital artist
Romanian artist graduated from the art school in Orader. He is involved in digital art and has been interested in 3D programs since the age of 12. He is inspired by everything around him, the world itself, but also by how it is seen by others. Through his works, he tries to express the emotions that he feels at the moment of creation. Recently, he has been creating darker and more abstract art, reaching back to its roots. His works, apart from technical excellence, also radiate a wide-ranging mystery. It is felt that the artist rethinks the entire concept of his work before it is created, perfectly weaving hidden threads and secrets. Although he is a young artist, he perfectly combines a complex message, intuition and technical skills, creating unique works of art.
His goal is to make his works thought-provoking, a certain experience, and to influence the viewer and his emotions. About how he creates and what he feels then, he says: “I feel an infinite catharsis during the creation that elevates me, gives me a wings and it’s pushing me from what is ordinary and average.”
painter / visual artist
An Australian visual artist who lives and works in Sydney, in the port city of Balmain. With a Master’s degree in Cross Disciplinary Art & Design from the University of New South Wales (MCDArtDes, UNSW) and years of experience working in the arts and culture sector, she expresses this wealth of knowledge in her art practice. She has participated in many international exhibitions and art fairs.
Influenced by major artistic figures such as Brett Whiteley, Helen Frankenthaler, John Olsen, Hans Hoffman and Mark Rothko, she is an action/gestural painter, and her work is created in the style of abstract expression. Thus, she explores developed, experimental techniques and processes. She builds each work using a variety of media, creating depth through transparent layers that reveal hidden dioramas.
Her works are inspired by memory, meditation, music, culture and the essence of Australia. She continues to explore the theme of capturing the invisible energy, movement, life force and emotion hidden beneath the surface of Australia’s complex culture – while reflecting the palette of its natural landscape.
illustrator / concept artist / 2D animator
Artist originally from Koło, Poland. He graduated from the Academy of Fine Arts in Łódź at the Faculty of Graphic Arts and Painting with a specialization in printmaking. In his work he draws inspiration from many different fields and creates in a variety of moods and techniques – from darkness and anxiety to vivid, bold and even abstract colors.
The main fields of his practice are concept art, illustration and occasionally 2D animation. In his work he tries not to think in one direction. He uses a wide range of styles – from comic and cartoon to semirealism and stylized realism. He always tries to select media and techniques so as to best capture the message and atmosphere of the work. He cares not so much to convey a content, but rather to tell a story. He often adds hidden details that give character and deepen the interpretation of the work. That’s why he especially likes illustrations. He is inspired by such artists as Piotr Jabłoński, Sergey Kolesov, but also by frugal and minimal ones such as Malika Favre.
2D/3D artist
Artist born in Iran. He studied graphics at the conservatory and then graduated in illustration from Karaj Art University with a bachelor’s degree. Originally focused on creating 2D art, but in the last 3 years he has been developing as a 3D artist. For almost 7 years he has been working professionally as a concept artist in the field of video games, films and animation.
He loves the dark surrealism style and mainly works in this trend. He is also very interested in recognizing human disorders and mental diseases that are connected with the world of surrealism and fantasy. From childhood, he is into ghastly, cold and foggy spaces – which is also clearly visible in his art. His works focus on telling a story. A multitude of finely crafted details, superbly detailed compositions and extraordinary aesthetics are hallmarks of his work.
illustrator / concept artist
Born in a rural coastal town in Tuscany, Italy. She has always been interested in creating stories and art since she was a kid. One of the main characters that she still draws today, is in fact, a figure built during elementary school and refined over the years.
After graduating from highschool she decided to move to Florence where she studied Animation for two years. Realizing that she wanted to continue her career as an Illustrator she took a master degree in Digital Illustration and Concept Art. Today, she is still learning through online courses and also implementing 3D elements on her arworks.
She works as a freelance concept artist focused on entertainment, especially video games, and teaches illustration and concept art at the same time. Recently, she has also been selling her own illustrations as unique works, both as traditional painting and as NFT.
Artist has a strong interest in both graphic design and traditional painting techniques, which defined the style she owns today. Her personal artworks are mostly inspired by the consequences and causes regarding struggles with mental health. The emotions of the characters involved is her main focus when thinking about art. Her unique style and choice of colors, which is extremely important in her works, masterfully show the emotional states of the figures of her illustrations.
visual artist, painter
Born in 1970 in Bonn, Germany. From 2002 to 2017 she worked as a self-employed photographer in Cologne. She has always had an interest in art in its various forms of expression, as she was encouraged to learn to play the piano, flute and church organ as well as dance and the visual arts in her early childhood. As a teenager, she got to know the world of art by going to exhibitions and learning under the supervision of private teachers.
She has been working as a visual artist, especially as a painter, since 2009, and since 2012 she has regularly participated in individual and collective exhibitions as well as presentations at art fairs. In 2019-2021, she was a board member of the art association Art Projekt in Bruchhausen-Vilse. In 2021, she participated as an Artist-in-Residence, Kunsthaus Stove at the Baltic Sea.
She currently lives in Handeloh near Hamburg and works in her studio in Visselhövede.
Memberships with Kunst in der Provinz e.V. Lower Saxony | BiK
Awards: Artist in Residence, Kunsthaus Stove; Honorable Mention, Envision Arts Magazine (Dallas); Studio Next, Calcutta (India); Oyedrum, intersectional feminist magazine (USA).
The starting point of her works are observations of nature, such as structures and movement in vegetation, water, earth and sky. Intensive confrontation with the diversity of nature always means the penetration of different layers. The delicate boundary between land and sea, between sky and water, and the meeting of elements also touches our boundary between ourselves and the world, and the ever-changing boundary between what is known and what is different. The artist works mainly with natural materials, but also likes those she collects or makes herself, e.g. pigments. She says that the material itself is often a source of inspiration and a driving force to which it must flexibly adapt, so it also combines painting with the art of an object, work on paper with collage and gilding.
photographer / visual artist
Felipe Hueb is a Brazilian visual artist and photographer certified by the New York Institute of Photography. He was raised by a family of artists and musicians and has always been fascinated by classical art. At the age of 18 he began to photograph just for hobby. At the age of 28, he left his career as an electrical engineer in a multinational company and decided to dedicate himself only to photography. He started by photographing boudoir and artistic nude essays. He photographed tirelessly due to his passion for his work. At the same time, he improved his techniques and entered photographic contests. After a year of working as a professional photographer, he got 3 honorable mentions, one from the Moscow International Foto Awards and two from the Monochrome Contest Awards in the Fine Art and Art Nude categories.
Felipe has also provided photography and video services to large companies abroad, such as British American Tobacco in Cuba, the Embassy of Portugal in Brazil, and large Panamanian companies. He has also published 2 books: The Art of Photography and The Portugal Embassy in Brazil.
His art always seeks to impress the viewer. Felipe uses collage techniques to give more movement and mystery to photography. The goal is to freeze the emotion of the moment and impress the viewer in some way. He currently lives in Brasília making new art daily.
concept artist / illustrator
Polish concept artist, illustrator. Civil engineer. He has worked on projects such as Xanadu – A Nibiru Roleplaying Game Expansion and Giant Uprising (VARSAV Game Studio).
He started drawing out of pure passion and at the beginning – only for himself. His artistic path began 10 years ago. At that time, he mainly created illustrations, but he worked at the same time in really different professions – from an engineer on a construction site, through a photographer, a designer-constructor to official work. In the meantime, he was still struggling to find his place in the large-scale commercial creative world.
He has always been interested in discovering media – started with the traditional ones, through photomanipulation, to digital and 3D painting. Thanks to this passion, he has recently been working in Gamedev as a concept artist. His main inspiration is nature, as he grew up in the countryside, surrounded by forests and lakes. That is why his main activity has become the design of places, areas and architecture, i.e. environment concept art.
Piotr Gajda’s works show, above all, a variety of circles and heroes. They stand out because they are focused on creating different stories, in which nature plays the main role. The characters can most often be found in the center of the painting – they are small in relation to the environment, but necessary to tell the story. This does not mean that the artist does not pay attention to them – quite the opposite. Gajda focuses on details to best reflect the mood of the painting. The artist’s works are inspired by both medieval wars, myths and futuristic ideas about the world.
visual artist
Joas – Sebastian Nebe is a Hamburg-born visual artist and curator, graduate in psychology and literature. His artistic achievements mainly include works in the field of video art and installations. However, he is no stranger to fine arts and NFT technology, which you can experience while watching the works we present.
Nebe’s works stand out in a global context because they are known all over the world. His series of Philosophical Cartoons short videos is part of the DIAF (Deutsches Institut für Animationsfilm) collection. Santiago Capriccio, a short epilogue to Philosophical Cartoons, was selected as one of 100 works by non-Chinese artists on the streets of Shanghai as part of the Intrude Art & Life 366 exhibition organized by Zendai MOMA in Shanghai in 2008. That same year, the film was also shown at the Edinburgh Art Festival. Another important work is Climate Change Cartoons, a collection of films devoted to the issue of global warming, presented at the Letters from the Sky exhibition, which accompanied the 2011 UN climate change conference in Durban in South Africa.
Joas Nebe’s video art works have also been shown at major video art festivals, including the 25th Les Instants Video Festival (Bibliotheca Alexandrina Art Center, Egypt) in 2012, multiple times at MADATAC (Madrid), VIDEOFORMERS in 2014, 2015 and 2021 (France), Art Video Installation in 2015 (Israel) and many more.
Unconventional abstract paintings shown below take viewers on a journey full of riddles and questions. Nebe challenges the viewers, draws them into his play of meanings and understatements. His works create a space for stimulating the creativity of recipients and transferring them the role of an artist. Artworks convey emotions hidden under the paint, as well as sensitize viewers to color and shape. Thanks to this, the viewers can discover the hidden world of meanings by making their own interpretations.
painter / digital artist
In 1994 he obtained a BA in Painting from the University of Barcelona. In the years 2000-2009 he was a member of the Cercle Artístic de Sant Lluc. After over forty individual and collective exhibitions and several international awards, in 2009 and to date, he works in his studio in the center of Barcelona, where he continues his painting career and carries out commissioned works. Currently, he is particularly interested in the digital world in art. Since 2021, he has been developing a new creative line, in which, through Virtual Reality and Digital Art, he creates scenes in which humanoid viewers often appear.
His art is distinguished by an interesting look at the human condition, robotization and virtualization of the world. Many of his works refer to the aesthetics of the Internet and virtual realities. He often uses strong, neon, bright colors to emphasize this reference. His works also takes on a meta character, showing the connection between the physical and virtual world.
3D artist / videographer
“The topic of fabricated realities, games and a Second Life is still a big inspiration when I create, combined with the urban environment around us, the growing, living cities and the fight with nature.” – Varga Máté
Freelance 3D artist, videographer. He studied Media Design at the Moholy-Nagy University of Art and Design in Budapest. He already knew in high school that he would be involved in the field of 3d design, which he indeed specializes in today. Apart from company projects and orders, he also creates digital art full of artistic concepts. Varga Máté values the latest digital technologies, explores them and uses them in his work – both in projects for companies and in his digital art works. He is a fan of games and VR technologies, which he also uses in his work.
His artistic projects mainly combine topics such as the future urban environment, science fiction and post-apo. He is particularly interested in the life of the city as a living organism that grows, dies, transforms and produces meanings. This combines with technological thought and creates a dialogue between the robotic and natural worlds. In his works, the story is told by solids – complex, fantastic buildings and robotic creatures.
digital artist
An artist from the Czech Republic. As a child, he was interested in drawing and painting, but did not pay much attention to it. Years later, he graduated from the SSUD school in Brno as a restorer of antique furniture. A few years later, however, he began to devote himself fully to digital art. He learned independently for two years, and then went to study concept art in Gdańsk at the Focalpoint School founded by Darek Zabrocki and Michał Kuś. After graduation, he started working in the entertainment industry as a concept artist. In the future, he hopes to work with a combination of traditional and digital techniques.
His art, although it’s fully digital, has a very traditional character. In the works one can see imitation of brush strokes, blur and non-ideality. All this adds up to the very impressionistic nature of his works. It gives them originality and refers to traditional techniques present in painting. The subject matter that the artist touches upon in his works is, above all, broadly understood fantasy. In his paintings appear angels, mermaids and elves. However, he does not shy away from creating classic portraits and quick studies.
digital artist and animator
Treepol Phromyong (Aibrahimzx) is a Thai artist and animator. He has been interested in drawing from an early age. Treepol grew up as an art nerd and has always been interested in creating new images. This passion pushed him to go to art studies. He earned a Bachelor’s Degree in Arts / Multimedia from Rangsit University and did not stop there, because to this day he’s learning about art and new art trends.
He’s particularly interested in high fantasy and science fiction, which is often represented by his works. His art is characterized by visible digital brush strokes that mimic the actual technique of applying paint. Despite this, the artist pays great attention to details. He is particularly eager to create portraits, delighting with the ability to capture the emotions of the characters he paints. Currently, he is an independent artist entering the world of crypto art.
concept artist
Concept artist and illustrator born in Poland. In his works, he uses a wide range of modern digital techniques, but also likes to refer to traditional ones. While painting, the artist focuses not only on creating a sense of credibility while maintaining the principles of the painting technique, but also in every work he tries to create a story with its own context and narrative that will be able to fascinate and evoke emotions. A recurring theme in his works is the journey and exploration of mysterious, unknown worlds full of unexpected encounters and amazing phenomena.
In his free time, he loves to travel. He always has a sketchbook with him for these occasions. Currently lives in Opole (PL), where he works as an illustrator and art director for a board game publisher.
painter and digital artist
Artist born in Bydgoszcz, Poland. Graduate of painting at the Jan Matejko Academy of Fine Arts in Krakow. Her areas of artistic interests include painting, computer graphics, experimental techniques of analog photography and reportage photography. She has participated in many displays. Her works were present at such exhibitions as Crystal Canvas Game Graphics – Mediations Biennale in Poznań and at such galleries as Łaźnia Art Gallery in Radom, Omladine House in Belgrade, Consulate of the Federal Republic of Germany in Krakow.
At the beginning of her journey with art, she was engaged in painting. Back then, she experimented with a tool, often mixed techniques (mixing oil painting with spray paint, reflecting various materials and repetitive patterns), but in the case of her works in the area of digital painting, it is different. Her digital works are inspired mainly by industrial or urban climates in combination with the human individual. It is also important for her to show society through the image of the entity.
digital artist
Danny was born in Palermo, Italy. He started drawing as a child, which turned out to be his passion and he continues to develop it until today. During his adolescence, he attended an art school, and after graduating, he began his career as a tattoo artist. In the meantime, he decided to also start the Comics School in Palermo, from where he graduated and started his professional career. After this however, he decided that his destiny was not comics or tattooing, but creating illustrations. That was the time when his interest in dark art and horror surfaced. This particular passion for the genre of horror and cinema in general is clearly visible in his illustrations. Through a unique graphic design, the artist brings scary visions to life and tells entire stories with a single image. He is also known for creating scary reproductions of classic masterpieces such as the Mona Lisa or The Girl with a Pearl Earring. Today he works as an illustrator for companies and as a freelancer.
digital artist and filmmaker
A digital artist and filmmaker born in Zurich, Switzerland. Graduated with a Bachelor in Visual Communication/Animation from HSLU Lucerne. Winner of the prestigious NIFFF H.R. Giger Narcisse Award in Best Short Film category for his creative animation film Evermore in 2011. This film creation was shown at festivals such as 22 ° Festival Internacional de Animação do Brasil Anima Mundi in Rio de Janeiro, 9th International Animation Film Festival Animateka in Ljubljana, 6th Athens International Short Film Festival Psarokokalo, 27. Internationales Kurzfilmfestival Berlin.
His works are distinguished by a well-thought-out concept dealing with the topics of the coexistence of humanity and technology. But he also touches upon topics connected with mysticism, the genre of horror, and the relationality of art.
In addition to his art, he works successfully as a CG artist and conceptual designer for advertising, special effects for movies and architectural visualisations.
new media artist
Héctor Gonzalez was born in Valladolid, Spain, in 1978. He studied applied arts, and audiovisual communication, influenced by the Avant-Garde cinematographic aesthetics of the beginning of the XX century. At a later stage, he completed a Master in Media Art and Image Sciences, in an academic approach that has influenced his artistic production. His broad theoretical knowledge and acquaintance of the digital world contribute to the high quality (both visual and concept level) of his works.
Héctor’s projects explore the intersections between technology, science, and humanities, experimenting with different genres like Bio Art, AI Art, and Video Art.
EUDAIMONIA, PSYCHE, SOPHOS, PHILOI are part of the project Computational Æsthetics
Computational Æsthetics looks into new ways of creating GPU optimized models not only suitable for creating images but converting other human ideas into expressive forms – more ‘universal’ than ‘classic’ – that are substantiated with philosophical and ontological values. The artist reflects on the AI-generated images and their latent meanings, visualizing different philosophical concepts, reflecting on the theory of Forms1 and their significances and significants.
Computational Æsthetic is about the creation of philosophical forms that have no clear understanding of what soul means yet but at the same time, they help humans find it. They enhance experiences when they are being used by humans to understand themselves.
illustrator / concept artist / poster designer
Jairo Guerrero was born in Guayaquil – Ecuador, from an early age he was captivated by the images from cinema and literature. Although his university studies focused on Audiovisual Production, his dedication for the last 8 years has been to illustration, poster design, concept art and character creation.
His work stands out for the application of traditional and digital techniques influenced by fantasy, horror and science fiction.
Jairo has participated in editorial, cinematographic and conceptual projects for local and international clients such as: “Tambores de Guerra” (Editorial Nosolor – Spain), “La Dama Tapada” (Under Dog Films – Ecuador 2018), “Cult of Terror” (Argentina), “El ultimo guión” (Spain) and “Seamos Luz” (Quito – Ecuador). Similarly, he has had an important participation in festivals like “Fantasti’cs Festival” (2015/16/19-Spain), “Comic Con Ecuador” (2016 – 2021) and “Crystal Canvas” (2021-Poland).
Jairo is currently collaborating as Ambassador of the Japanese brand XP-Pen at its headquarters in Ecuador, dedicated to the development of new technologies and devices for digital art.
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