by Máté Varga
Graphic that is a manifestation of the artist’s passion – creating new urban environments from elements borrowed from real structures. The work presents the artist’s image of a house made of many fragments of urban architecture. Despite the very well-organized structure made of matching parts, we have a certain sense of chaos. The artist explains this by the fact that he most often reproduces buildings from his dreams – but not everything he remembers. Sometimes he adds something, sometimes he subtracts it. So it creates a kind of chaos, which nevertheless makes the work natural. We do not live in a sterile world, and work, as it contains elements from the real environment, seems close to us, as if it was an architectural project, not an artistic vision. The colors resembling those of an ordinary evening are also related to this – warm, dark blue, yellow lights in the windows, the glow of the setting sun.
3D artist / videographer
“The topic of fabricated realities, games and a Second Life is still a big inspiration when I create, combined with the urban environment around us, the growing, living cities and the fight with nature.” – Varga Máté
Freelance 3D artist, videographer. He studied Media Design at the Moholy-Nagy University of Art and Design in Budapest. He already knew in high school that he would be involved in the field of 3d design, which he indeed specializes in today. Apart from company projects and orders, he also creates digital art full of artistic concepts. Varga Máté values the latest digital technologies, explores them and uses them in his work – both in projects for companies and in his digital art works. He is a fan of games and VR technologies, which he also uses in his work.
His artistic projects mainly combine topics such as the future urban environment, science fiction and post-apo. He is particularly interested in the life of the city as a living organism that grows, dies, transforms and produces meanings. This combines with technological thought and creates a dialogue between the robotic and natural worlds. In his works, the story is told by solids – complex, fantastic buildings and robotic creatures.
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